Entity State & Attention

Where Memory holds what the entity knows, State holds what it is doing. It is a single, always-current picture that travels with the entity into every conversation, so picking up a thread days later does not start from zero.

State has four parts:

Examples:

Attention discipline

Attention is deliberately small. Before adding a sixth item, the entity reviews what is already there: it drops what is obsolete, merges overlapping items, or replaces the least important one. If something still matters but no longer deserves active attention, it is written into Memory first, so nothing valuable is lost when it leaves the list.

Attention items can be linked to a person and to the conversation they came from, which lets the entity return to the right place when it picks the item up again.

Managing state yourself

The Entity → State panel shows the current focus, situation and stance, and the attention list. The owner can edit the three text fields and remove attention items directly — useful for resetting an entity that has drifted onto the wrong thing.